Building a keyboard (part 3)
Fixing up the board and writing some basic firmware
Last time, an ugly hack got the board up and running, but left it in a state where I couldn’t finish assembly. In order to be able to use the keyboard, I needed to regain access to the TRRS jack pads, the reset switch, and remove the pcb from the bottom so that the case could be assembled. To achieve this, I started by first breaking the perfboard apart until I could cut off the pins from the microcontroller. Then, I heated up each of the remaining junk in the slots until I had a clean PCB again:
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This process was horrible. I felt very accomplished when I finally got it, but I’ve learned my lessons - In the future, for an initial prototype, I’ll be either socketing my MCUs, or I’ll try to keep the pins exposed so I can cut them more easily to allow reuse. MCUs aren’t cheap, but more than the cost, it was frustrating to have the component I needed, but not be able to use it. I can live with sinking 20-30 bucks on a new controller, but not having the parts I need when I have time to work on something might mean that I’ll never actually do it.
I also bought a new elite-c to use as the controller, since I scratched the original one up pretty badly in this process. With the new controller, I soldered the pins pretty high up so I’d have room for the joystick. This revealed that I scratched off one of the pads on the underside of the PCB so I needed the following hack:
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However, once this was done, I could slide the joystick under the microcontroller and hook it up by using some jumper cables, no soldering required. This is because the joysticks I’m using here aren’t amazing, and I think that I might try to replace them in the future for nicer parts, so being able to swap it out easily seems prudent. I am still hot gluing it down, but maybe eventually I’ll come up with a better way to hold it in place. For now, it’s a relatively small amount of hot glue - one corner is held down by the microcontroller, so a small drop of glue in the center just makes it so that the joystick doesn’t shift around when I’m using it.
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Now, time to move on to the part I’m actually okay at - writing code.
The QMK documentation is a bit terse, so I’m not sure if I’m using the best APIs
for this (though reading the source code was actually really helpful), but I
added a custom matrix_scan_user
which reads the joystick pins and triggers
various actions. Currently, the only action it triggers is a macro to dump the
state of the joystick. I couldn’t find an API to submit user keycodes to, so I
think I’ll need to write my own wrappers around this so I can handle submitting
events, but then submitting the inverse event when the joystick returns to rest
(e.g. keydown when the joystick enters a trigger zone, keyup when returning to
center - for layers I’ll need to call layer_on
and layer_off
and for custom
actions I need to directly invoke process_record_user
). I also began
implementing a custom mouse driver so that the joystick can be used as a mouse.
It’s pretty cool, and I can’t wait to put the other half together and start
using this for real! Here’s the code I’ve added so far:
#include "analog.h"
void matrix_init_user(void) {
// Select button on joystick
setPinInputHigh(C7);
// F0 and F1 are the x and y pins respectively
}
int x, y;
int sw_state = false;
keyrecord_t record;
uint16_t js_keycode;
bool had_js_event = false;
bool enable_mouse = true;
void matrix_scan_user(void) {
int new_x = analogReadPin(F0);
int new_y = analogReadPin(F1);
int new_sw_state = readPin(C7);
if (x != new_x || y != new_y) {
x = new_x;
y = new_y;
if (!enable_mouse) {
if (x == 0 && y == 0) {
record.event = MAKE_EVENT(0, 0, true, KEY_EVENT);
js_keycode = LOL;
// process_action(&record, action_for_keycode(js_keycode));
process_record_user(js_keycode, &record);
had_js_event = true;
} else if (x == 507 && y == 514) {
if (had_js_event) {
record.event.pressed = false;
process_record_user(js_keycode, &record);
// process_action(&record, action_for_keycode(js_keycode));
}
had_js_event = false;
}
}
}
if (new_sw_state != sw_state) {
sw_state = new_sw_state;
if (sw_state == 0) {
enable_mouse = !enable_mouse;
}
}
}
void pointing_device_driver_init(void) {}
report_mouse_t pointing_device_driver_get_report(report_mouse_t mouse_report) {
if (enable_mouse) {
int xval = ((x - 507) / 2);
mouse_report.h = 0;
mouse_report.v = 0;
mouse_report.x = xval == 0 ? 0 : ((x > 0) ? -1 : 1);
mouse_report.y = y == 514 ? 0 : ((y > 514) ? 1 : -1);
}
return mouse_report;
}
uint16_t pointing_device_driver_get_cpi(void) { return 1; }
void pointing_device_driver_set_cpi(uint16_t cpi) {}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
char string[100];
switch (keycode) {
case LOL:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
//SEND_STRING("QMK is the best thing ever!")
if (sprintf(string, "x: %d, y: %d s: %d", x, y, sw_state) > 0)
send_string(string);
} else {
// when keycode QMKBEST is released
}
break;
}
return true;
};